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METHODOLOGY AND PROGRAMS

Learning via STREAM

What is the STREAM educational model?
 
Different students require different teaching approaches.
 

To boost innovation, learning is required to evolve in a way that is consistent with the pace of life of each generation.

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This is how the research policy is transformed to place Art + Design and Reading + Writing at the center of STEM.

If you want to train innovative scientists, you certainly want to teach them to love and appreciate reading and writing. Effective reading and writing offer the correct communication potential for the self-taught learner.

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The art and design of objects require an architecture that fosters not only the efficiency of a process to be created, developed and/or improved, but also the common denominator of instilling environmental sustainability.

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PARTICIPATE WITH
US

ROBOTICS SCIENCE CONCEPTS

Science for robotics and robotics for science, to start the development of logical thinking with fundamentals of exact and applied sciences with the use of laboratory robotics.

ROBOTICS SCIENCE PROJECTS

Program with a PBL focus, where they have the opportunity to participate in active problem solving by collecting data to plan, conduct their own research, design or develop their own prototypes and solutions.

MAKER 4.0

Makers and Industry 4.0: For participants with highly enhanced creativity and great problem-solving skills, offering the tools to build demonstrable Industry 4.0 prototypes.

PYTHON SCRIPTING
CHALLENGE

Why Python? Programming and simulation has become a necessary task in society and in the scientific-technical field, and of course in the academic field. Get ready for the scientific challenge with Python!

I.D.E.A.S

Innovation through Design, Engineering, Arts and Sciences: It is experimental science put to the test for the development of projects that are automated. The logic-mathematics to understand the multi-physical environment of the challenges that innovate.

SMART KIDS 
4.0

"Learn and have fun" programs with the student, to transmit high-tech concepts in a playful way and offer young people completely new entrances in technological topics.

THINK
ALPHA - BETA - THETA

Using prototypes with algorithms that monitor and record electrical brain activity, students can learn to control the activation or deactivation of actuators.

StartAI

Program with a high level of difficulty and intended for students with outstanding aptitude; to develop logical-mathematical thinking to the proposed challenges such as machine learning, artificial intelligence, simulation or augmented virtual reality.

STRATEGIES FOR 
EDUCATION 4.0

The Education 4.0 teaching strategy is to go beyond the simple use of face-to-face learning or the exclusive use of new technologies. Modernization in the classroom is the key, education must go faster than the revolution, that simple.

CHAMPIONSHIP
MODALITY

Students will learn to evaluate the theoretical-experimental results of a prototype robot for a particular event or tournament. It is seeking the harmony of the mechanical-electronic components.

IDEAS OF
SUSTAINABLE ROBOTICS

Program whose objective is to instill in students the sustainable development goals promoted by the UN. It is to promote green robotics with original, innovative and unique designs.

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